The Two Lights
The Ubaris Kingdom—known as Ubaria—is the Empire’s western threshold, where civilization meets the endless unknown. It is a land of heat, silence, and shifting horizons, where rivers carve life from death and memory is preserved in sand.
Where other kingdoms build upward or outward,
Ubaris stretches beyond.
It is the Empire’s connection to distant lands, ancient histories, and the unseen currents of trade and knowledge that flow far past its borders.
Ubaris occupies a vast and strategically critical western expanse:
Northeast: Hazzan Kingdom
Southeast: Villamvar Kingdom
South: Vildamannaland (shielded by Nottgard’s Wall)
Southwest & West: Unexplored lands
It controls the Obsidian Strait, the only maritime passage linking the Western Ocean to the Southern Seas—making it indispensable to both imperial expansion and foreign trade.
To pass westward, one must pass through Ubaris.
To ignore it is to be cut off from the world beyond.
Ubaris is a kingdom of extremes—vast emptiness interrupted by fragile lifelines.
Endless erg deserts (sand seas)
Rocky hamada plateaus
Narrow, fertile river floodplains
Long western coastline
The Great River Abaris: The lifeblood of the kingdom, flowing from Villamvar’s mountains to the sea
The Singing Dunes: Vast sand formations that shift and “sing” with the wind
15% Arable: Concentrated along the Abaris River and scattered oases
85% Inhospitable: The Empty Quarter—waterless, endless desert
In Ubaris, life is not widespread—it is threaded through the land.
Ubaris exists under a relentless, unforgiving sky.
Hyper-arid
Minimal rainfall
Constant solar intensity
Summer: Blistering heat capable of melting metal fittings and burning through leather
Winter Nights: Sudden cold, dropping below freezing
Massive sandstorms that:
Rise as towering walls of dust
Last for days
Can bury entire settlements
Rise as towering walls of dust
Last for days
Can bury entire settlements
Agriculture depends entirely on the Abaris flood cycle
Travel requires precise timing between water sources
Settlements cluster tightly around survivable zones
In Ubaris, survival is not guaranteed—it is negotiated.
Ubaris is the Empire’s source of rarity and luxury.
Gemstones (emeralds, lapis lazuli)
Frankincense and myrrh
Papyrus and cotton
Copper
Eastern mountains: Gem deposits
Riverbanks: Agricultural goods
Southern scrublands: Incense production
Moderate to difficult
Finding and accessing resources is more dangerous than mining them
The Spice & Incense Trade
Controlled through the “Scented Roads”
Essential to imperial religious rituals
The Valley of the First Kings
Ancient necropolis hidden in the dunes
Restricted to royal excavators
The capital and lifeline of Ubaris.
Built on the Abaris delta
Only region capable of sustaining a massive population
Hub of agriculture, trade, and governance
City carved into red sandstone cliffs
A fusion of architecture and geology
Critical caravan stop
Serves as the central crossing point for desert trade routes
Southern military outpost near Nottgard’s Wall
Final imperial presence before the unknown
The Obsidian Obelisks: Ancient black monuments of unknown origin
The Great Dam of Abaris: Regulates the river’s flow and sustains the kingdom
Ubaris is both a gateway and a trap.
Western trade hub
Source of luxury goods and rare materials
The Delta-Pass: The only viable route from the coast into Hazzanland
Extremely difficult
Armies must cross vast, waterless terrain
Failure to secure the river guarantees collapse
Light camel cavalry
Horse archers
Hit-and-run tactics
Mobility
Environmental mastery
Strategic withdrawal into inhospitable terrain
Ubaris does not defeat enemies, it lets the desert do it.
Ubaris is defined by lethal subtlety.
Heatstroke and dehydration
Quicksand traps
Sand-vipers
The greatest danger is not violence—it is miscalculation.
Ubaris fosters a culture of hospitality, memory, and precision.
Water is more valuable than gold
A guest may be a blessing—or a threat
Knowledge is preserved, not discarded
Like the Abaris River:
Endure
Adapt
Outlast
They believe time defeats what force cannot.
River-Fellahin: Farmers and urban dwellers along the Abaris
Sand-Walkers: Nomadic tribes controlling the desert interior
Movement through Ubaris is an act of survival.
The Silk-and-Sand Way: Trade route linking Hazzanland to western territories
The River Abaris: Primary transport artery
North to South: ~20 days by camel
East to West: ~12 days along the river road
Travel depends entirely on water, timing, and knowledge.
Ubaris does not forget.
Its sands preserve what other lands lose—
bones, cities, histories, truths.
Where Hazzan shines,
Ubaris reflects.
It shows the Empire what lies beyond its borders—
and what it might become if it loses control.
For in Ubaris, one truth endures above all:
That power is not only held by those who conquer—
but by those who endure long enough to be remembered.
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